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MFC5403 - Games Technologies

Objectives:

Assessment tasks are designed to enable students to demonstrate the Learning and Employability outcomes for the relevant level of study. Level Learning Outcomes are embedded in the assessment task(s) at that level. This enables a more integrated view of overall student performance at each level.

Content:

This module facilitates students to look at the use of existing technologies currently used in computer games development and seek out opportunities for innovation within the field. By understanding and exploring the current state of game technologies and identifying technical fundamentals in relation to games design and development, students can identify areas where they can push the boundaries and introduce new and creative ideas.

Learning and Teaching Information:

The learning and teaching method for this module is centred on a series of predominantly practical guided activities, initiated by short theoretical introductions. The games industry is one of the fastest-growing sectors in entertainment and technology, offering numerous career opportunities. Understanding game design and development technologies is crucial for students aspiring to enter this dynamic field. A workshop could cover key aspects of game development, including game design principles, programming and the use of popular game engines such as Unreal Engine, ensuring students acquire relevant skills for the industry. The goal is to develop the students’ critical perspective while gaining up-to-date domain knowledge through practical work. Each session includes preliminary exercises and readings based on online materials conducted by students on their own. After the workshop, students individually consolidate their understanding through additional activities and further readings.

Workshops : 60 hours
Size of Group: All Cohort
Guided independent study: 240 hours

Game Technologies Document: On a given scenario, students produce a game design document (GDD). The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc.

Game Technologies Artefact: Students use a given game engine to develop the game they have designed in the previous assessment component.

In game design classes, formative assessment serves to bolster the skills essential for module success. This includes engaging in practical labs, undertaking design and modelling tasks, delivering case study presentations, completing short quizzes and conducting specific investigation tasks. The provision of formative feedback is integrated seamlessly into class sessions, ensuring an ongoing and iterative process to enhance learning outcomes.

Full details are available in the Module Handbook.

Assessment:

001 Game technologies document; 1400 word equiv; mid sem 2 40%
002 Game technologies artefact; 1600 word equiv; end of sem 2 60%

Fact File

Module Coordinator - Lesley May
Level - 5
Credit Value - 30
Pre-Requisites -
Semester(s) Offered - 5S2