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MFC6113 - Immersive Games Design

Objectives:

Assessment tasks are designed to enable students to demonstrate the Learning and Employability outcomes for the relevant level of study. Level Learning Outcomes are embedded in the assessment task(s) at that level. This enables a more integrated view of overall student performance at each level.

Content:

This module will introduce the concept of immersion and immersive game design to students. They will explore the theories behind what Immersion is and what different techniques and considerations are used in designing Immersive games.

Students will look at a range of example games - including board games, TTRPGs, LARPs, Escape Rooms and Computer Games, to see how these different principles are applied across different platforms and contexts of play and experience.

Students will then explore how Immersive Game Design can be used in designing a game for AR and VR experiences, themselves designing a game or level that would make use of these technologies with a focus on creating an immersive experience.

Learning and Teaching Information:

Lectures
Hours: 10
Intended Group Size: Cohort

Workshops
Hours: 20
Intended Group Size: Cohort

Guided independent study
Hours: 270



Further Details Relating to Assessment

Essay
Students will spend time learning the theory of immersive game design and looking at examples of immersive games. After exploring these, they will have a written essay assignment to select up to 2 games to review and analyse in the context of immersive game design: identifying the principles being employed in those games to create immersive experiences and identifying areas they think could be improved.

Artefact with accompanying Game Design Document
Students will be given a brief to design a game for AR (Augmented Reality) or VR (Virtual Reality) technology. They will have the opportunity to apply the theory they have been learning in this module and in other modules to create an immersive game experience that utilises AR and/or VR technology.



In Games Design classes, formative assessment serves to bolster the skills essential for module completion and success. This includes engaging in practical computer lab workshops, undertaking design and modelling tasks, delivering case study presentations, writing essays, completing short quizzes and conducting specific investigation tasks. The provision of formative feedback is integrated seamlessly into class sessions, ensuring an ongoing and iterative process to enhance learning outcomes. This will provide ample opportunities for feedback and feed forward to students before their assignments.

Full details are available within the Module Handbook.

Assessment:

Fact File

Module Coordinator - PRS_CODE=
Level - 6
Credit Value - 30
Pre-Requisites - NONE
Semester(s) Offered -