Assessment tasks are designed to enable students to demonstrate the Learning and Employability outcomes for the relevant level of study. Level Learning Outcomes are embedded in the assessment task(s) at that level. This enables a more integrated view of overall student performance at each level.
This module will introduce students to the different roles and processes that are found in a game studio and then, through a semester long project, put that knowledge and their skills into practice by developing a demo. This will also make use of their developing skills in modelling, game design and utilising game engines to bring their ideas in to existence.
Students will look at key stages of development from pitching an idea and pre-production, to production and then testing and launching their demo. Students may be able to include their demo in their creative portfolio at Level 6.
Lectures
Hours: 20
Intended Group Size: Cohort
Workshops
Hours: 20
Intended Group Size: Cohort
Guided independent study
Hours: 260
Further Details Relating to Assessment
Report - Research a Game Studio
Students will begin to look at and learn about game studios - sizes, genres of game, types of development. Researching game studios will be a key skill when it comes to applying for jobs in the industry and this will give students knowledge and skills to identify key areas of a studio to look for and know about.
Portfolio: Pitch & Pre-Production
This assessment will focus on students pitching their ideas - refining and iterating on an idea in order to be able to pitch it. Students will then plan out their work for the pre-production section, identifying what needs to be done, and in which areas, and putting consideration in to time scales so that they can be realistic about the scope of their work.
Portfolio: Production, Testing and Launch
Students will develop their idea and once completed, test it and fix issues they identify. Identifying areas for improvement in the future will also be key. They will then present their work as a 'launch' using a suitable format - such as turntables, renders, a demo, or printed out art boards.
There will be formative assessment early in Semester 1 and in Semester 2.
In Games Design classes, formative assessment serves to bolster the skills essential for module completion and success. This includes engaging in practical computer lab workshops, undertaking design, and modelling tasks, delivering case study presentations, writing essays, completing short quizzes, and conducting specific investigation tasks. The provision of formative feedback is integrated seamlessly into class sessions, ensuring an ongoing and iterative process to enhance learning outcomes. This will provide ample opportunities for feedback and feed forward to students before their assignments.
Full details of the assessments are available in the Module Handbook.
Module Coordinator - PRS_CODE=
Level - 5
Credit Value - 30
Pre-Requisites - NONE
Semester(s) Offered -