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MFC4015 - Storytelling and World-Building

Objectives:

Assessment tasks are designed to enable students to demonstrate the Learning and Employability outcomes for the relevant level of study. Level Learning Outcomes are embedded in the assessment task(s) at that level. This enables a more integrated view of overall student performance at each level.

Content:

You will study how narrative is constructed, through the study of narrative theory and a selection of literary texts. What you learn will form part of your ‘toolbox’ for the study of design of games. This will include plot, plot twists, reader response; character construction including character motivation and choices; and world-building. To do this you will study material from fantasy, epic and myth, and scholarly material on aspects of narrative and narratology. You will be invited to explore the ethics of narrative construction, considering issues such as diversity and inclusion (e.g. gender, race, disability, sexuality), peace and conflict, and concepts of right and wrong.

This module will dovetail with your other Level 4 modules, so that you will be able to apply your knowledge of storytelling and world-building to how you employ your understanding of design essentials in the design of games and vice-versa. You will be able to apply your understanding of storytelling and world-building, as well as social and ethical considerations, to Why Video Games Matter, and vice versa; and you will be able to employ your knowledge of storytelling, world-building and social and ethical issues to enrich your understanding of Professional Development.

At Level 5, this module will feed directly into Interactive Storytelling, and into Games Technologies and Games Studio by giving you a solid foundation in storytelling and world-building that will be built on by other modules. This module will be part of the cumulative knowledge and understanding you bring to the Professional Placement, e.g. your coverage of social and ethical issues, and your exposure to alternative models of the world as discovered in the texts offered in this module.

Learning and Teaching Information:

Workshops
Hours: 20
Intended Group Size: 20

Guided independent study
Hours: 130

Further Details Relating to Assessment

Assessment tasks are designed to measure the extent to which you have satisfied the Level Learning Outcomes for your programme. Some modules, for example where there are professional body (PSRB) requirements, will also test for module-specific skills and knowledge.

Portfolio
This assessment (three pieces of negotiated assessment) will be in the form of student choice of a suite of formats, e.g. blogs, YouTube-style videos, podcasts, reports, pieces of flash fiction plus commentary. An example of a Portfolio would be a blog, a video, and a piece of flash fiction plus commentary; or three videos; or two reports and a piece of flash fiction plus commentary.

Students will be expected to produce directed work each week, which will be discussed by peers and tutor in class as part of formative feedback and may be written up as part of formal assignments.

In Games Design classes, formative assessment serves to bolster the skills essential for module completion and success. This includes engaging in practical computer lab workshops, undertaking design and modelling tasks, delivering case study presentations, writing essays, completing short quizzes and conducting specific investigation tasks. The provision of formative feedback is integrated seamlessly into class sessions, ensuring an ongoing and iterative process to enhance learning outcomes. This will provide ample opportunities for feedback and feed forward to students before their assignments.

Further details of assessment are available in the Assessment Handbook for your programme and in Assessment Briefs provided by Module Tutors.

Assessment:

001 Portfolio, end of Semester 1 100%

Fact File

Module Coordinator - Amina Alyal
Level - 4
Credit Value - 15
Pre-Requisites - NONE
Semester(s) Offered - 4S1