Assessment tasks are designed to enable students to demonstrate the Learning and Employability outcomes for the relevant level of study. Level Learning Outcomes are embedded in the assessment task(s) at that level. This enables a more integrated view of overall student performance at each level.
This module facilitates students to look at the use of existing technologies currently used in computer games development and seek out opportunities for innovation within the field. By understanding and exploring the current state of game technologies and identifying technical fundamentals in relation to games development, students can identify areas where they can push the boundaries and introduce new and creative ideas.
Workshops
Hours: 60
Intended Group Size: Cohort
Guided independent study
Hours: 240
Further Details Relating to Assessment
Game Technologies Document: On a given scenario, students produce a game design document (GDD). The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc.
Game Technologies Artefact: Students use a given framework/IDE to develop the game they have designed in the previous assessment component.
In computer science classes, formative assessment serves to bolster the skills essential for module success. This includes engaging in practical labs, undertaking design and modelling tasks, delivering case study presentations, completing short quizzes and conducting specific investigation tasks. The provision of formative feedback is integrated seamlessly into class sessions, ensuring an ongoing and iterative process to enhance learning outcomes.
Full details are available in the Module Handbook.
Module Coordinator - PRS_CODE=
Level - 5
Credit Value - 30
Pre-Requisites - NONE
Semester(s) Offered -